Interactive Learning for Future Creatives: Inside the Academy for Women in CCS
In a rapidly evolving creative economy, empowering women within the Cultural and Creative Sectors (CCS) is more essential than ever..
In a rapidly evolving creative economy, empowering women within the Cultural and Creative Sectors (CCS) is more essential than ever..
In today’s fast-changing digital world, older adults are increasingly turning to gamification as a fun, accessible way to learn new.
The 3rd Implementation Meeting of the READ project was successfully held last week in Dublin, on the 8th and 9th.
The Piloting of the READ’s training programme in Irish schools lasted from mid-May to the beginning of June 2025. Eurospeak,.
From 19 to 23 May 2025, the island of Rhodes, Greece became the vibrant backdrop for the GAMES staff training.
Since June 2023, two years have passed and the implementation of “An innovative approach to engage European youth in positive.
The Erasmus+ project KidLe – “Developing an intercultural game as a pedagogic tool for the inclusion of pupils with migrant.
In a world rapidly shaped by technology and digital transformation, many traditional skills risk being left behind, along with the.
Misinformation isn’t always a blatant lie. Sometimes it’s a half-truth, a manipulated image, a misleading statistic, or just enough emotional.