Designing senior-friendly gamification: Best practices for accessibility and engagement
As technology continues to evolve, the potential for gamification in enhancing learning and engagement has become widely recognised. However, when.
As technology continues to evolve, the potential for gamification in enhancing learning and engagement has become widely recognised. However, when.
As part of the Erasmus+ project InfoReady, VUB hosted the international seminar “Unmasking Misinformation – Fake News” in Brussels on.
In March’s article about the READ project we informed you on what was coming next. From the 8th until the.
It’s been a month since the training activity for youth workers in the framework of the GROWTH project (Project Number:.
On 4th November, Eurospeak Ireland hosted a lively debate on the pros and cons of online shopping at CPC Kilcullen..
DiCE Interactive Workshops by Eurospeak During March and April 2025, Eurospeak focused on promoting the educational platform of the “Digital.
On April 7th, the Green Perspectives: Uniting voices for a sustainable future conference, as the final activity of the Green.
DiCE International Conference in France Eurospeak participated in the International Conference of the DiCE project (project’s number: 2022-1-FR01-KA220-ADU-000088511) on Digital.
The final Multiplier Event of the Skills4Women project in Ireland was a powerful celebration of learning, inclusion, and community that.
The GROWTH project (Project Number: 2022-2-IT03-KA220-YOU000093446), whose full title is: “An innovative approach to engage European youth in positive entrepreneurial.