Gamification Activities and Methods for the Elderly’s Support – Our new Erasmus+ initiative on Adult Education!
In a digital age dominated by advanced technology, the potential of gamification to enhance various aspects of our lives is.
In a digital age dominated by advanced technology, the potential of gamification to enhance various aspects of our lives is.
The field of handicrafts has benefited greatly from the developments and opportunities provided by digitalization. Here are a few examples.
Marketing skills are essential for success in today’s competitive business landscape. Here are some key marketing skills and suggestions on.
In May 2023, Trinity College in Dublin hosted the TELL ME (Multilingual Connectivity) project’s multiplier event. This groundbreaking initiative was.
Intergenerational programs and activities refer to initiatives that bring together people from different age groups, particularly youths and seniors, to.
Cyberprotection, also known as cybersecurity, refers to the practice of protecting computer systems, networks, and sensitive information from unauthorized access,.
NEET is an acronym that stands for “Not in Employment, Education, or Training.” NEETs are individuals who are not engaged.
We are happy to announce that our Erasmus+ project, ACDC – Active Citizens, Digital Citizens has been successfully finalized in.
The reality of artisans in Ireland has evolved over time, but historically, artisans were skilled craftspeople who worked in various.
On March 10th, 2023 in Dublin, Ireland, Eurospeak hosted the Final Transnational Meeting of the ACDC – Active Citizens Digital.